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3D Engine Module v.2.0.1.0: Freeware
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- We have a new generation engine, programmed with the latest technology: Visual Studio 2008.
- The Engine has been developed and optimized to exploit the full power of any computer, used for 32-bit programs and 64 bits.
- The internal procedures of the library have been optimized to handle tools that require a large data processing and require further peak efficiency of the resources of your machine.
- These libraries have examples of use, so that we can develop not only 3D projects, but also the possibility of using the 3D module in conjunction with the Network.
- For the development of the product we have had highly qualified people (in Engines and in developing applications for multinational corporations).
- Advantages of its use:
- High-power systems in 32-bit and 64 bit.
- Possibility of integrating code in a simple and quick.
- Editor-level user-friendly.
- We use the latest advances in programming tools from Microsoft.
- Compatible with 100% XP, Vista, DirectX9 and DirectX10.
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<%--tabla1--%> | The Grualia Game Engine (GGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor. Unlike most commercial game engines, as part of the low cost license, you receive the dll of the engine, so you can make any additions you need for your game. | <%--fintabla1--%> <%--fintabla2--%> | Author | Grualia | | | | Graphics API | OpenGL, DirectX | Operating Systems | Windows | | Programming Language | C/C++, C#, VB.NET | Status | Productive/Stable | | Documentation | Yes | | | | Features | | General Features | Object-Oriented Design, Save/Load System, Other: | | Scripting | | • | VB.Net like syntax | | • | Local and Remote Debugging | | • | Bytecode-compiled | | | Built-in Editors | | • | World Editor allows you to manage terrain generation and object placement as well as Construct, place, size, scale and rotate objects visually | | • | Terrain Editor, Terrain Generator, and GUI Editor. | | | Distinctive features | | • | Real vision 3D of the image that provides the engine | | • | Possibility of generating guidelines of movement for any object with an amazing facility | | • | Possibility of creating multiple objects being able to create thousand or million instances of them without suffering scarcely loss of perfomance | | • | We can see a world loaded with many objects almost write a line of code (load from file) | | • | Integrates multitude of non-existent objects in other engines: skies and special waters, terrains of all kinds, etc. | | • | Possibility of TERRAIN TRIANGULATION from file points | | | Physics | Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: | | Lighting | Per-vertex, Per-pixel, Lightmapping: | | Shadows | Projected planar, Shadow Volume: | | Shaders | Pixel, High Level: | | Texturing | Basic, Multi-texturing, Mipmapping, Bumpmapping: | | Scene Management | Portals, Occlusion Culling, LOD: | | Animation | Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: | | Meshes | Mesh Loading, Skinning, Progressive, Tessellation: | | Special Effects | Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Decals, Fog, Spherical Billboards, Volumetric MegaParticles,Smoke: | | Terrain | Rendering, CLOD, Splatting: | | Networking System | Client-Server: (with adicional licence) | | Sound & Video | 2D Sound, 3D Sound, Streaming Sound: | | Artificial Intelligence | Finite State Machines, Scripted: | | Rendering | Fixed-function, Render-to-Texture, Fonts, GUI: |
| | <%--fintabla2--%> <%--fintabla3--%> | Features: |  | Ease of Use: |  | | Stability: |  | Support: |  | | Date Added: | 2005-06-25 | Last Updated: | 2008-09-29 | | <%--fintabla3--%> |
| Photos of 3D Engine Module v.2.0.1.0 |
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